Gaming VC, a major player in the online gaming business, has recently filed a major lawsuit against one of its product suppliers Boss Media as well as Boss Media’s parent company GTechG2 for their decision to pull out service for Gaming VC after they let their Italian gaming license go. Back in December of 2009 Gaming VC actually sold their gaming license to Betpro, another gaming company, and subsequently agreed that as a result of the sale they would not hold any Italian gaming license for their normal business operations – not a major deal for Gaming VC as they are internationally based with established offices around the world.
The lack of the Italian specific gaming license, however, has led Boss Media to revoke their gaming services for Gaming VC and prevent them from using many of Boss Media’s services in their online sites targeted at Italian customers. Given that roughly 39% of all of Gaming VC’s normal clients are Italian based coupled with the fact that Boss Media’s services were necessary for roughly 50% of all of the revenue generated by Gaming VC is causing Gaming VC to seek out remuneration for substantial losses in business caused by the severing of previous partnership between the two companies.
Another major concern driving the lawsuit against Boss Media and GTechG2 is the fact that Gaming VC claims its customer database was compromised by Boss Media and their affiliates, leaking out large amounts of confidential customer information that has subsequently allowed other gaming organizations to target Gaming VC customers and thus draw away business from their normal operations. GTechG2 is yet to issue a statement regarding this accusation, however, though they have noted that both companies have entered into talks regarding this as well as the severing of services that has resulted in the profit losses incurred by Gaming VC.
Whether or not Gaming VC can successfully realize a return on their lawsuit against Boss Media and GTechG2 could potentially mean the difference between whether they will be able to continue much of their gaming operations in Europe and whether they may have to pull out entirely to seek ventures in other markets. For Gaming VC customers this could mean a major loss of a source of both income and entertainment as Gaming VC has been a fairly prominent player in many markets for quite some time.
More importantly for many people, however, is the issue of information privacy and trust in Gaming VC following their claim regarding the breach of their databases that caused the subsequent information leak. Given the severity of identity theft in today’s highly internet-based world where personal information can easily be distributed to any number of individuals this fact alone could potentially be a killing blow to either Gaming VC, GTechG2 or both depending on the outcome of the allegations and to what extent the information was compromised.
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